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mTicket - App Redesign

Figma

Hand and iPhone 16 Pro.png

The Problem: In order to plan a trip, most users leave the app, leading to slower response times and lower sales.

How can we keep users in the app and anticipate their needs and questions?

Key Areas of Improvement and Wireframe Ideation

Easier Trip Planning

Origin Station - List View.png
To keep users in-app, stations are labelled with connecting T-stops for easy trip-planning and can be favorited for repeated access

More Options

Origin Station - Map View.png
In addition to keeping the list view, the new map view clearly shows the closest stations, connections, and routes based on the user's location

Smoother Check-out

Purchase Tickets.png
Checkout has been streamlined and now shows amount of tickets being purchased on same page as payment options

User Testing

​​User Testing Scenario:

You just moved to Andover, MA to start a new job in Boston. You know your new office is close to the Green line and are looking to commute from Andover 3 times a week. Buy the most efficient commuter rail tickets using the mTicket app.​

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User Testing Methodology:

2 user tests were conducted with an interactive prototype. User were given the above task and prompted to think aloud as they navigated the app. Afterwards, a KJ analysis was conducted to identify and categorize further improvements.

KJ Analysis Results

Further Improvements and Interactive Prototype

After user testing, a number of improvements were made to the prototype, primarily in the areas of visual hierarchy and standardized tapability.

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Visual Hierarchy

Origin Station - List View.png
Origin Station - Map View.png
Visual hierarchy has been improved to make origin/destination station choices more obvious

Standardized Tapability

Ticket Wallet.png
Home.png
Buttons and icons have been standardized and ticket icon redesigned to promote interactability

© 2025 by Matt Gerber. Powered and secured by Wix

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